Our world is nearly pitch black and we like to navigate / help the player with very subtle lightning so darkness is key.
With the following settings. I have every now and then some white dots in my objects while running around.
It seems to happen where lights are.
Aka, i seem to notice these white dots when i am close to parts of the game where i placed lights (in this screenshot case: the settings of the light is
When i decrease the radius so it doesn’t clip with the walls, my issue is gone, but then i have a very faint / unusable light source in my rooms. Aka too less light. I need to increase my range to get the rooms to light up.
Any idea how to prevent this? My my best own guess is to use many smaller radius lights in a room that fit the boundaries
But it seems cumbersome to me.
I am using unity free.
Thanks for any suggestions
My best regards