Hi,
I get some kind of white glow around objects in my scene. Also the tiles, which is a bump specular shader with bumpmap but without texture, look gray while they should be white. I’m not sure how to explain this really, but I have uploaded a screen dump:
I should add that I am relatively new to Unity. But if someone could point me in the right direction here, or have a solution to my problem, I would be very greatful =)
Thanks!
If your tiles look grey, they are probably not getting enough light on them! Try increasing the intensity of some of your lamps. As for the SSAO, I was given to believe that that was what it was supposed to do... What does it look like with the screen effects disabled?
– syclamoth