Hi,
I use Post Processing and I can’t get rid of these white marks. It also happens on vegetation.
in game or in the editor
Unity 2022.3.1 built-in
Which post processing effect causes it?
Post Process Layer
It looks like specular reflections but it’s strange that they are grainy. Maybe you need some sort of anti-aliasing. You could also reduce the specular reflectivity of the materials but you shouldn’t need to do that.
You could probably break it down further. Post Process Layer is just a container for multiple effects. Have you tried enabling/disabling individual PP effects? Or do you not have anything on there yet?
I don’t understand everything because English is not my mother tongue.
There’s a few things that I can think of that create weird artifacts like that, but none of them have anything to do with post processing.
One thing is if you are using texture atlasing, color from in between atlas islands can be pulled-in around the edges, especially if you using any sort of texture AA.
Another thing is bad reflection probes or baked lighting.
If you are using a hand-written shader, failing to clamp output, or other such mathematical errors can create weird visual results.
I don’t modify shaders, I don’t know much about them. There are no light probes (yet) and I never managed to cook because it lasted for days and crashed regularly
Did you clear-out all of the baked data afterward? If the baking never finished there may be bad baked lighting in your scene.
my MSI motherboard just died. I just installed another one and have some adjustments to make.
I cleared the cache.
I see :
but I don’t put them on, all the post-processing disappears!
You have to set which layer your post-processing layer component uses AND you have to move your post-processing volume to that same layer.
I think it’s Global Volume?
Thank you so much kdgalla !
yes.