Hi
I am using Unity 5.4.4.
I have a scene in my game which I have moved to an asset bundle to save install size (on Apple TV). The asset bundle is loaded via the Apple ODR API.
If I build the asset bundle with another empty-ish scene open, when running on device, some of the meshes appear white (when they should be coloured).
If I build the asset bundle with the scene-being-asset-bundled open, then the meshes appear correctly.
Ordinarily, I do command line builds, so I can’t really guarantee which scene will be open when the asset bundle is built. And I do see the issue when building from command line.
I have read about the manual “shader stripping” setting in “Graphics Settings”, and using “From Current Scene”, but when I tried that, it just cleared all of the tick boxes, and the issue was still present.
How can I fix this?
Colin