As the title suggests, I have perfectly white objects that are grey in the presence of NO light. It’s kind-of like a background light is constantly present and I’m guessing most of you are familiar with this.
My question: How do I make it so that objects are black in the presence of no light?
In particular, I’m looking for a solution that doesn’t use code but if that’s what has to be done, then it will be done, I guess.
Possibly set the render settings.
In Unity, navigate to Edit > Render Settings
Click the Ambient Light Colour box, set the ambient light (say to 51) on each of the RGB sliders. You can see the change in the scene, pick a colour that is dark but not pitch-black.
You can also Enable (tick) the box that says Fog.
Click the Fog Colour box, set the ambient light (say to 29) on each of the RGB sliders. You can see the change in the scene. Again, pick a colour that is dark but not pitch-black.
Here is the Unity page , You are looking for the Ambient Light colour selector box : http://docs.unity3d.com/Documentation/Components/class-RenderSettings.html