After upgrading our project from unity 4.6 to 5, I’ve noticed a white outline that surrounds each of the leaves in our trees if they are in front of any other objects in the scene:
If the leaf is in front of the tree trunk, you wont see this outline; however, if it’s in front of the ground or sky (or anything else other than the tree) they you see this. If I drag the tree directly into the scene I don’t see this issue, so it appears to be with the shader used for terrain trees causing the problem.
I’m using a PNG texture for the leaves… Anyone know a workaround for this issue to make textures play nicely with these new tree leaf shaders?