White screen after Cloud build?

I have a simple scene that builds locally fine on my machine, running with no problems.
After cloud build (win32/64) of the same code and files, I got Unity splash screen and then only white screen.
There are no errors in cloud build log. (publishing finished successfully)
I tried to “Clean Build”, run on different resolutions or windowed, but with same results.
Does anybody have an idea why local and cloud builds are different?
Why do I get empty white screen, instead of my scene?

In my case, problem was that my only scene was not added to Build Settings → Scenes.
This was not problem for build on my machine, but cloud build was ending up successfully with “White Screen” after launch. Cloud Build Log was not helpful to troubleshoot the problem.