White Spots on Mesh after Light Bake

Hi,

I’m having a problem where every time I bake the Lighting in this scene I get these weird overexposed patches of white on these meshes. The rest of the scene looks great it just seems to be this particular area. So far I’ve tried, adjusting the Shader of the Mesh, redoing the Light Maps for the Mesh, changing the position of Lightprobes and Reflection Probe, changing the Lighting Settings, and tweaking the settings on the Area Lights. Nothing has worked, I’m hoping someone can help. I’ll try any suggestions.

I’ve attached some images of the issues and the settings of the Lighting and Light Sources.


6659758--761632--AreaLightSettings.PNG

I see you are baking with enlighten, have you tried the CPU/GPU lightmapper? I’m curious to see if there is any difference.

Does the issue still occur if you try baking a scene with just that problem mesh? If so, you could considering zipping up a repro project with it.

Cheers

i am here usign a gpu baking and i still get thoes white over exposed spots in the gameobjects

I can’t really give any advice without more information. If you are seeing artifacts, checkout out our troubleshooting guide https://discussions.unity.com/t/895352 . If that doesn’t help, perhaps file a bug report.