Hi friends, suddenly my white textures becomes toooo bright, and i dont know why, i think perhaps for the upgrade from Unity 3.3 to 3.4, for example, the end level of the demo game that comes with Unity 3.4, Angry Bots, at the end of this level, you start inside a white corridor, that corridor its almost no corners and no walls (for me, right know), just white bright color, its the same on the NoExit demo level on PlayMaker, i was able to see the walls and floor, but now its only a white bright color, too bright, any idea why this happends?, thank you very much for any suggestion about this matter.
1 Answer
1Yes, perhaps i dont explain myself right, i mean when you see a white wall and a white floor, you actually can see both of them, but when the color or light its too bright you cannot distinguish between the floor and the wall, you can only see white everywhere, and you dont know where are you standing, i post a picture to explain my point better, thank you for your answer.
Note: Perhaps i tweak somehow the color?, i dont remember doing it, but what you think?

Well, the colour white is by definition the brightest colour there is! As in, you don't get any brighter than that. So, I can't see what your problem is with it being too bright- if it were any darker it would be grey, not white.
– syclamoth