White transparency not the same between URP/Lit and ShaderGraph/Lit

When I’m using the default Material URP/Lit with a Color #FFFFFF and 35 for Alpha I have a nice transparant white render.


Now I try to reproduce this in a very basic URP ShaderGraph Lit (with the same color), I have a gray render no so transparent.

I tried to make it even more transparent but it turn black (alpha 10) And with alpha at 100 it’s “white” (still gray) but not transparent at all

How can I acheive the same result between URP/Lit and URP ShaderGraph Lit ?