White tree problem in the distance

Hello,

I’m pretty new to unity and the whole game creating software.
i do not knw if this is placed at the right place.

But, ive encountered a problem.
When i place trees with the terrain option, then the trees that are further away will go white… i think it has something to do with the shaders.
Has anyone ever encounterd the same problem? and does know how to fix this?

Im getting the same problem.

Do you have any Image Effects on your camera? I’ve seen that when I had HDR enabled on the camera along with an effect that didn’t support HDR (like Bloom in Screen mode).

I found that I had my custom trees setup wrong as unity built in trees worked fine.

Hey, just to help out, I set the fog density to .05, took out the original skybox, and set it to a completely black texture. Worked like a charm, and PERFECT for my survival horror game. :smile:

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1.Go to your terrain in your hierarchy
2.Then go to the gear icon
3.After that scroll down to the trees and detail objects
4.Once Complete set the billboard start to 1000
5.And also set Max Mesh Trees to 10000

-coolcat3600

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Thanks it works

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