Hi everyone,
I’m working with motion controllers and I want to develop the Rubber Band Method for my thesis to backtrack my hand (not crossing) when colliding with walls.
I have a Sphere collidere for each finger and the rigidbody on the root gameobject. At first I developed a script for each collider but it wont be called because the rigidbody is on the root transform.
After a while I tried to use a single script while saving all the ID of the colliders and for the OnCollisionEnter and OnCollisionStay I can understand which collider called the event (because I check the istanceID from the colliders of the contact point) BUT with che OnCollisionExit I do not have any contact point, so I cannot understand which of my colliders called the OnCollisionExit.
any help will be appreciated.