I want to implement the animation of a shot with my body, in the form of a rope, like carrion tentacles, only in 1 instance, I did the mechanics, I need to make its application more pleasing to the eye. I will be glad for any information. I don’t have any ideas yet.
At the moment, I just have 2 points and between them the line renderer draws a line instantly
What you are looking for is called 2D Procedural Animation. If you google it, you will find a lot of tutorials/examples for inspiration. For example, this tutorial explains how to animate a 2d spider and is a good starting point.
Here is a video explaining how similar effects to what you are looking for were achieved for the Rain world game.
You might also have some luck searching for specific constraints. Jiggle constraint, spring constraint, and damp constraint would be a good start.
Last thing that might help is more information on animation rigging. You can look at this GDC talk on it and / or read the official documentation