using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RAYCAST : MonoBehaviour
{
public Transform Pointer;
public Transform player;
private void LateUpdate()
{
Ray ray = new Ray(transform.position, transform.forward);
Debug.DrawRay(transform.position, transform.forward * 10f, Color.red);
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
Pointer.position = hit.point;
}
}
}