Who here uses Zerano's RPG Kit?

Hi guys,

I just purchased his 2.0 KIT. It’s fantastic, but very complex. I thought this would be a great place to hold discussion on ways to use his kit. I rather not bombard Janson with questions.

Has everyone been able to get this working to where it’s user friendly?

I have not, but I’ve been looking for a decent RPG kit. I checked out ORK, but it wasn’t exactly what I was hoping for :frowning:

I would suggest the RPG kit,

But just keep in mind, that it’s very advanced.

In order for me to have the MMO, that I want, I’m going to have to hard code and edit a lot.

I think the base it starts you with is perfect though. Just wish it was a bit more user friendly. More comments throughout the code.

Rat Spell looked good too, but i figured Zerano keeps his more up to date.

Yeah, I’m not looking for anything MMO related. I’m looking for something far more simplistic. I’m working on a classic (J)RPG. So just things like Dialogue, Inventory, Status Effects, Characters Joining and Leaving a Party, etc.

Of course, while looking, I’ve been making my own. I suspect I’ll have it done before I find anything that really fits the bill.

Hi, it would be great to get suggestions on things you do not like or where you have problems. I realy thought it is very easy to use, please let me know where your problems are.

regards zerano

Hey Zerano, I sent you suggestions. Are far as user friendly goes, I didn’t mean that in a bad way. It’s just a very advanced system. It’d be nice if there was an easy way to add skills etc.

Well userfriendly means for me:
Is it easy to customize?
What can i customize?
Do i have a full overview over the systems?
Can i easy extend the existing code?

It does not mean to add new systems that are not supported.

Skills in general are not supported at this stage, but you could do it in a similiar way like the talents.

It is my opinion what userfriendly means, if i am wrong please correct me.

Hi Zerano,

We are interested in your plugin and are publishing to Unity Flash and have the following questions.

  1. Does it work with Flash.
  2. Can you also list All of the Platforms that you support.
  3. Is there a trial version.

Hello,

  1. i do not have the license for flash, so i can not test it.
  2. Well currently only tested with WebPlayer and Standalone, i am planning to support android in the future.
  3. No there is no trial version sorry. I hope you had the chance to try out the demo.
  1. I have Unity pro 4.1.2f with Flash, I can test if you like. Flash does not like Reflection. If your code does not use Reflection or Linq then it should work.

I haven’t purchased Zerano’s Kit, but I have been following it’s development for some time, and i must say it’s probably the best KIT for RPG Game on Unity there is In My Opinion. I would assume there is a learning curve as there seems to be soooo much to it… but I’d rather spend alittle extra time learning how his Kit works than having a very basic easy Kit, then have to custom code all the rest of the features Zerano has already added in there… it’s almost a complete RPG Kit. All you need is to add some Nice Intro Animation, and In-Game Cut Scenes and I think you’ll have a pretty nice RPG game

if you going for MMORPG, i can see this asset being used as a starting point as well but lots of custom coding involved i would imagine to make sure everything syncs with a server and clients… if Zerano adds MMO to this Kit he’d probably have to charge about $300 for the Asset maybe more, and i’m sure it would be worth the purchase if he did do it. Honestly I think if it had MMO Feature I would have already bought it, the Networking / Multiplayer is something I am looking for, big selling point for me.

I think i have used Linq on one not realy important place, i will verify it, if yes i can replace it. Please contact me regards testing in private.

Thanks, if you already like it, you will see how much better the next version will be :smile:

if i buy the rpg kit, which has multiplayer coop mode powered by photon… if i buy more ccus from photon, can it scale up to mmorpg? [assuming the mysql database selected is able to handle the scaling]… second question: would be really hard to switch to uLink for an intermediate programmer? third question: would guns and cars be difficult to add?