Who is the owner of a network view that was in the scene when it loaded?

I’m having trouble synchronizing enemies in my game correctly. I want some AI work to be done only on the server’s side to avoid conflicting results.

My enemies are prefabs that exist in the scene when it is loaded (i.e. they’re not spawned afterward). Who is the owner of their NetworkView? Is it the server? Is it everybody?

The server.

I have only used PUN and I believe Unity Network works that same way, the owner of all scene objects is the masterclient.