Whole number Mathf.SmoothDamp ?

Hi, I’m having a problem with my score text, I want to make it count the score and adding new score smoothly, I achieved this.

But now I have a problem that I have my score with the numbers after comma.
I don’t need them, how to make it without that numbers after comma?

Thx

Here is the script, maybe I need to make something int ?

 using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  using TMPro;
  
  public class ScoreManager : MonoBehaviour {
  
      Animator anim;
  
      public static int score;
  
  
      private float m_smoothScore;
      private float m_smoothScoreVelocity;
      private int m_displayedScore = -1;
  
  
  
      TextMeshProUGUI text;
  
      public static bool collected;
  
      public float min;
      public float max;
      public float t;
  
      void Awake()
      {
          text = GetComponent<TextMeshProUGUI> ();
          score = 0;
      }
  
      void Start()
      {
          anim = GetComponent<Animator> ();
          collected = false;
      }
  
      void Update () {
          //smooth score animation
          m_smoothScore = Mathf.SmoothDamp(m_smoothScore,(float)score,ref m_smoothScoreVelocity, 0.2f, Mathf.Infinity, Time.deltaTime);
  
          //display the text
          int toDisplay = (int)Mathf.Round(m_smoothScore);
          if (toDisplay != m_displayedScore) 
          {
              m_displayedScore = toDisplay;
              text.text = "Score: " + m_smoothScore;
          }
  
  
  
          //text.text = score + " PTS";
  
          if (score > 0) 
          {
              anim.SetBool ("Points", true);
          }
          if (collected == true) {
              t = Time.time;
              text.fontSize = Mathf.Lerp (min, max, t);
              collected = false;
          } else {
              t = Time.time;
              text.fontSize = Mathf.Lerp (max, min, t);
          }
      } 
  }

Uhm you already made an int variable called “toDisplay”, However you still use m_SmoothScore in your string that you display. Just use toDisplay instead:

       int toDisplay = (int)Mathf.Round(m_smoothScore);
       if (toDisplay != m_displayedScore) 
       {
           m_displayedScore = toDisplay;
           text.text = "Score: " + toDisplay;
       }