Whole scene rendering red after APV scenario change?

I have a pixel 6 i use for testing, and recently the phone has this horrible error that doesn’t seem to be specifically shader related?

The issue does not occur on my Samsung S22, but thats an adreno gpu.

The same issue occurs in two different ways on vulkan and opengl.

Is this some kind of known issue with Mali GPU’s and is there a known trigger?

My one guess was reflection probes.

This is with Forward + btw, latest version of Unity 6 in URP.

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I have renamed this thread to accommodate new information.

At the moment the culprit seems to be APV.

This is the day transition without baked APV

this is the day transition with baked APV

The issue was repeatedly happening when the scene loaded and not any other time.

This wasn’t an issue before, and deleting the data and rebaking the scenarios doesn’t seem to fix it.

Not sure what to do here but i guess i’ll try to do a reproduction.

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Seeing the same bug in Editor:

  • Unity 6000.0.31f1
  • URP
  • Apple M2 Max - MacBook Pro
  • PC - Windows 10

Renders as expected in Quest 3 builds