Why 2 rigidbody2d objects have a gap when they are on top of each other?

Hi,

If I put a GO with rigidbody2d on top of another one and play the game and zoom, I can see a gap between them. Why is that?

Thanks

1 Answer

1

You’ll simply have to make the colliders of the objects a tiny bit smaller than the actual sprites. It’s what I do, and it works!

Thanks but I'm after a real solution or at least know what causes this.

Any other idea?