I am just learning how to optimize graphics in a scene. I don’t understand why each of my objects is adding 4 draw calls to the scene.
Having worked with NGUI Atlas’s and optimizing these to only have one draw call. My understanding was for each texture I should have one draw call.
Toggling the mesh renderer off to on adds 4 draw calls. Switching cast shadows off on the renderer reduces this by 2. I assume I can create my lightmaps for all static objects, turn this off and save myself some draw calls. Is this correct? I don’t have pro, so light probes won’t work for my characters, but I can live with this.
But why does it cost 2 draw calls without shadows? Shouldn’t it be 1?
