Why a public varibale is not accsible inside Update() ?

using UnityEngine;
using System.Collections;

public class objectControl : MonoBehaviour {
	
	public char slected_item = 'F';
	public int selected_model = 0;
	public GameObject f,o,d;
	
	// Use this for initialization
	void Start () {
		f = GameObject.Find("f");
		o = GameObject.Find("o");
		d = GameObject.Find("d");
	}
	
	// Update is called once per frame
	void Update () {
		if (Input.GetKey(KeyCode.F)){
			selected_item = 'F';
			doSelectedAnimation();
		}
	}

	void doSelectedAnimation(){
		iTween.MoveTo(f,iTween.Hash("y",-3,"time",4));
	}

}

I get the following error

Assets/Scripts/objectControl.cs(20,25): error CS0103: The name `selected_item’ does not exist in the current context

You mis-spelled selected_item back when you defined it! It says “slected_item” instead of “selected_item”!