Addressables.Initialize();
var t2 = GetTime(() => {
for (int i = 0; i < count; i++) {
var o = Resources.Load<GameObject>("aaa");
}
});
var t1 = GetTime(() => {
for (int i = 0; i < count; i++) {
h = Addressables.LoadAsset<GameObject>("aaa");
}
});
UnityEngine.Debug.Log($"t1={t1} t2={t2}");
t1=103513 t2=1097