So I cannot for the life of me figure out why all of the sudden my game takes years to bake. I made a bunch of assets that don’t have animations Static, so I would understand that unity wants to bake these all at once so it takes a while, but why when I make them not static the bake time still takes years. One second it was one, the next it was death.
Cheers,
Hyden.
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I am currently running into the same issues.
One thing i noticed : Unity fills up the space on my hdd when baking the light… let it run all night, had 500 Gigs used for the temp baking …
Having large objects - which are influenced by lots of other objects - greatly increases computation time. One huge ground plane can do you in. Split it up and Enlighten will speed up.