Assets/Scripts/HandGunDamage.js(6,27): BCE0138: ‘quack’ is not a generic definition.
var DamageAmount : int = 34;
var TargetDistance : float;
var AllowedRange : float = 75;
function Update()
{if (!GetComponent.parent.<Animation>().isPlaying) {
{if(Input.GetButtonDown("Attack"))
{var Shot : RaycastHit;
if (Physics.Raycast (transform.position, transform.TransformDirection(Vector3.forward), Shot))
{TargetDistance = Shot.distance;
if (TargetDistance < AllowedRange)
{Shot.transform.SendMessage("DeductPoints", DamageAmount);}}}}}}