I am attempting to make a simple platforming character controller and I cannot seem for the life of me get this to work. Please if anyone could help I would be so so so appreciative!
Errors should be on line 19, 30, and 34
using UnityEngine;
using System.Collections;
using CnControls;
public class PlayerController : MonoBehaviour
{
//Movement
public float speed;
public float jump;
float moveVelocity;
//Grounded Vars
bool grounded = true;
void Update ()
{
//Jumping
if (CnInputManager.GetAxis ("Vertical"))
{
if(grounded)
{
GetComponent<Rigidbody2D> ().velocity = new Vector2 (GetComponent<Rigidbody2D> ().velocity.x, jump);
}
}
moveVelocity = 0;
//Left Right Movement
if (CnInputManager.GetAxis ("Horizontal"))
{
moveVelocity = -speed;
}
if (CnInputManager.GetAxis ("Horizontal"))
{
moveVelocity = speed;
}
GetComponent<Rigidbody2D> ().velocity = new Vector2 (moveVelocity, GetComponent<Rigidbody2D> ().velocity.y);
}
//Check if Grounded
void OnTriggerEnter2D()
{
grounded = true;
}
void OnTriggerExit2D()
{
grounded = false;
}
}
*Note: CnControls is what I am using to control the character look it up in the asset store I recommend it to anyone who is trying to make a mobile game (I am hints why I am using it)
Again thanks to anyone who offers any assistance! 
The issue here is that Horizontal and Vertical are floats from -1 to 1. Where 1 is left in your case and -1 right.
if (CnInputManager.GetAxis ("Vertical") > 0)
{
if(grounded)
{
GetComponent<Rigidbody2D> ().velocity = new Vector2 (GetComponent<Rigidbody2D> ().velocity.x, jump);
}
}
moveVelocity = 0;
//Left Right Movement
if (CnInputManager.GetAxis ("Horizontal") < 0)
{
moveVelocity = -speed;
}
if (CnInputManager.GetAxis ("Horizontal") > 0)
{
moveVelocity = speed;
}