I just started my first unity project. I added a plane and a prefab first person controller, however when I test the game its a little bit laggy and runs at a constant 35. Is this normal? I assumed it would be much higher than 35 fps for nothing but a plane.
I’m running on a laptop but I doubt that the specs are the problem… I have an i7, 16 gigs of RAM, and 2 geforce GT 650M cards, just to make the record clear. No other processes are running that could be sapping resources.