Why am I receiving AnalyticsResult.TooManyRequests for any analytics custom event? (177199)

Regardless of what event I call, even something as simple as calling a custom event at the end of a single method that runs once sends a message to the debug log “TooManyRequests.”

After reviewing Unity’s extensive documentation on this error, I’m asking for help. Has anyone encountered this problem? What is the solution? I was able to get a few custom events to show up in the “play to validate” field but literally only one call each, and they haven’t worked since.

1 Answer

1

In case this comes up on google for anyone, there is a limit of 100 requests per hour per user for Unity Analytics, and because I had initially made a custom event request every frame by accident my subsequent runs of the scene still had hit the hourly limit.