Regardless of what event I call, even something as simple as calling a custom event at the end of a single method that runs once sends a message to the debug log “TooManyRequests.”
After reviewing Unity’s extensive documentation on this error, I’m asking for help. Has anyone encountered this problem? What is the solution? I was able to get a few custom events to show up in the “play to validate” field but literally only one call each, and they haven’t worked since.