Why Animation Rigging is not working with maximo character either Humanoid or Generic rig configuration?

My Unity Version is 2020.3.15f2 Personal.
Animation Rigging-1.0.3
Brust- 1.3.4

Before doing all of the staff I have imported Starter asset and animation rigging and then I have checked animation rigging was working perfectly on starter asset in built character.
Now I have imported multiple assets as well as a maximo character Ch5.Now unfortunately animation rigging is not working i.e. No movement either multi aim constraint or two bone ik. I have been tried by changing humanoid to Generic but continuously showing the bellow error and no movement by target in Game view .

InvalidOperationException: The TransformStreamHandle cannot be resolved.
UnityEngine.Animations.TransformStreamHandle.CheckIsValidAndResolve (UnityEngine.Animations.AnimationStream& stream) (at :0)
UnityEngine.Animations.TransformStreamHandle.SetLocalTRS (UnityEngine.Animations.AnimationStream stream, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale, System.Boolean useMask) (at :0)
UnityEngine.Animations.Rigging.RigSyncSceneToStreamJob+TransformSyncer.Sync (UnityEngine.Animations.AnimationStream& stream) (at Library/PackageCache/com.unity.animation.rigging@1.0.3/Runtime/AnimationJobs/RigSyncSceneToStreamJob.cs:49)
UnityEngine.Animations.Rigging.RigSyncSceneToStreamJob.ProcessAnimation (UnityEngine.Animations.AnimationStream stream) (at Library/PackageCache/com.unity.animation.rigging@1.0.3/Runtime/AnimationJobs/RigSyncSceneToStreamJob.cs:117)
UnityEngine.Animations.ProcessAnimationJobStruct`1[T].Execute (T& data, System.IntPtr animationStreamPtr, System.IntPtr methodIndex, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) (at :0)

I will appreciate any kind suggestions or help .

I have solved the issue by changing Humanoid Character Rig to Generic type Rig and put the Rig Layers inside of the skeleton in the Hierarchy.