I could realy use some expert help. I am simply trying to get character animations to work. Here is my project.
I can open the animated character in 3dsmax('09) and export as .fbx('09) with all anims in one file and it seems ok. I cannot get the character included in the project to animate useing the @animationName.fbx method. Also i get a bunch of errors with this character (included in the project). Errors like “quaternian to matrix conversion error”, “invalid time something something related to animations”, etc.
If someone would care to do a little troubleshooting on this project i would be hugely indepted to them, as i have no idea what is wrong.
-Thanks
PS. using unity 2.6 for this project
Tried fbx(06) no difference, still get errors. Im using the @animationName.fbx method. Some of the .fbx files dont give errors but others do. Here is a sample of the errors:
Quaternion To Matrix conversion failed because input Quaternion is invalid { 0.000565, -0.705517, 0.708700, 0.000000}
transform.rotation of 'Bip01 back_center_Wmount’is no longer valid. Input rotation is { 0.000565, -0.705517, 0.708700, 0.000000 }.
Any help on why im getting this would be great. Thanks.
Ok after searching all available info. My conclusion is that im getting this error because the w component of the quaternion is 0.00000.??? What is realy strange is that this error seems to just show up and go away as it pleases. Anyway it is gone now, and i have gotten the animations working… so i guess the stars are aligned and omens are good?