Why applying texture to 3D models does't work?

Hi

I have a problem, and maybe the people who can make 3D model will know what I’m doing wrong. I’m just a coder and I’m completely ignorant on 3D models, 2D sprite etc.

I’m trying to apply a paper-like texture to all the objects of my scene.
So I create a new material with standard shader with the albedo maps set to the image of paper surface.

I apply the material to a Unity cube and it work perfectly: the cube looks like it is made of paper.
Then, I apply the material to some low poly 3D object (imported from free unity assets) and the texture doesn’t appear at all :confused: I take a screenshot with the cube on the left and the model on the right. both have the same paper material on them.

If I was appliying the material to a complex realistic model, I get that the material wouldn’t know how to place itself correctly but here I have earlly low poly object, so the texture should just act like on the cube: apprear with a coherent scale on each face of the object, without any concern about the edge.

What should I do to make it work?

hey ;
first of all make sure that your texture file setting the option wrape mode is set to “Repeate” and not "Clamp "

++++++

then your problem is the 3d model is far bigger then the cube , and the texture need to stretch it self in order to cover all the model ,

so for fixing that u need to change Tiling on the material,
change tiling both on X and Y directions and give it a big value like 10 for both of them , try increas and decrease them ,

Thanks for your suggestions.

The texture was already in repeat, and I tried to increase and decrease the tiling but the changes of tiling was visible on the cube but has no effect on the trunk :confused: