Hi
I have a problem, and maybe the people who can make 3D model will know what I’m doing wrong. I’m just a coder and I’m completely ignorant on 3D models, 2D sprite etc.
I’m trying to apply a paper-like texture to all the objects of my scene.
So I create a new material with standard shader with the albedo maps set to the image of paper surface.
I apply the material to a Unity cube and it work perfectly: the cube looks like it is made of paper.
Then, I apply the material to some low poly 3D object (imported from free unity assets) and the texture doesn’t appear at all I take a screenshot with the cube on the left and the model on the right. both have the same paper material on them.
If I was appliying the material to a complex realistic model, I get that the material wouldn’t know how to place itself correctly but here I have earlly low poly object, so the texture should just act like on the cube: apprear with a coherent scale on each face of the object, without any concern about the edge.
What should I do to make it work?