In Unreal if you are importing the same archviz model in their FPS template it looks far more realistic than importing the same in Unity with HDRP. In Unity to achieve the same realistic feeling need a lot of effort for something that come out of the box in Unreal. I hope unity to find a way to give same results by having a template like unreal.
I prefer unity and if it could make our lives easier it would be fantastic. In arch viz I have used both and even if I have spend by far more time in Unity for tweeting all parameters I can not archive the same realism that I can get from just importing the same objects to Unreal standard FPS template.
I have seen many tutorials and I did not found even one that show how to archive same realism with unreal.
If someone has one please share a link.
Thes article below makes a comparison between the engines and descibes exactly what I want to say. I am borrowing a couple of paragraphs.
Unreal – graphics
As I mentioned, similar results CAN be achieved with both engines. However, Unreal is packed with tools, presets that really actually work right out of the box and can easily be tweaked.
Volumetric lights, Post Processing, lens flares, you name it. It’s all there, ready to be used and looks great from the moment you drop it in.
The lighting in Unreal looks much more accurate and smooth compared to Unity. When you bake the lighting with “Production Quality” it looks amazing, with very minimal but mostly no graphical glitches or strange artifacts.
Shadows have nice falloff and a polished look.
Unity – graphics
While it’s being constantly worked on and improved, unity does lack some of the polish when it comes to producing a good looking result.
You might find yourself struggling to achieve what you envisioned. It will take a bit of dedication to get there, nevertheless you can get there, but not without effort.