The Linear Blend Skinning mode has been far superior in performance for me. And while limited to only four bones and no blend shapes, I feel such limitations are sufficient for less-detailed LODs. In addition, the technique consumes less resources, especially memory and memory bandwidth.
So what is the status of this node? Is it going to be phased out completely? Will it be extended to support motion vectors? Will I need to modify Shader Graph to bring it back?