In my Unity project, I imported several static objects as FBX files. Together, they total ~900 megabytes in the Assets folder.
With no optimization of the models, I get around 25 million vertices and 25 million faces (taken from the Statistics window).
My problem is:
When I drag those models in the hierarchy, the Unity editor starts becoming very slow (several seconds waiting time between clicks). Then, when I enter Play mode, it takes maybe 1 - 2 minutes to load. When the game is loaded, it lags a little bit depending on where the camera is looking, but overall performance is pretty good considering the huge size of the models. When I leave Play mode, it again takes very long before it shows back the editor.
- Is it normal that the Unity editor becomes so slow because of these models?
- I know what can be done to optimize the game itself (culling, draw call batching, LODs, etc.), but can anything be done to optimize things in the editor?
My computer specs are:
OS: Windows 10
Processor: Intel Core i7-5960X @ 3.00 GHz (8 cores)
RAM: 32 GB
Graphics Card: NVIDIA GeForce GTX 1080
L1: 512 KB
L2: 2.0 MB
L3: 20.0 MB
Capacity: 1 TB SSD
Model: Micron M600 MTFDDAK1T0MBF