Why are my Blender Imports at 2x their scale?
I’ve been struggling with getting Blender models to import into Unity properly. There were issues with scale from the start which I mostly solved from this Q&A: Wrong rotation / position / scale when exporting FBX from Blender - Questions & Answers - Unity Discussions
But I still have a problem. When I import a .fbx file a cube that is .5,.5,.5 scale and 1,1,1 size appears in Unity as a cube 2,2,2 size. What can I do to solve this problem?
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I figured it out!
When I exported my model in Blender it was keeping the scaled value of .5, .5, .5 and so when I imported it into Unity it was scaled by that value. In other words, the object was a 2 meter cube scaled down to a one meter cube in Blender, so that’s what I got when I exported it and imported it into Unity.
To solve this problem I had to change the units scale in Blender from 1.0 to 0.5. This made one Blender Meter half the size it was before, matching the Unity Meter scale. When I imported the model after doing this, it was sized properly.