Why are my Blender Imports at 2x their scale?

Why are my Blender Imports at 2x their scale?

I’ve been struggling with getting Blender models to import into Unity properly. There were issues with scale from the start which I mostly solved from this Q&A: Wrong rotation / position / scale when exporting FBX from Blender - Questions & Answers - Unity Discussions

But I still have a problem. When I import a .fbx file a cube that is .5,.5,.5 scale and 1,1,1 size appears in Unity as a cube 2,2,2 size. What can I do to solve this problem?

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I figured it out!

When I exported my model in Blender it was keeping the scaled value of .5, .5, .5 and so when I imported it into Unity it was scaled by that value. In other words, the object was a 2 meter cube scaled down to a one meter cube in Blender, so that’s what I got when I exported it and imported it into Unity.

To solve this problem I had to change the units scale in Blender from 1.0 to 0.5. This made one Blender Meter half the size it was before, matching the Unity Meter scale. When I imported the model after doing this, it was sized properly.