Ok, so here is the situation: I bought some materials and textures out of the unity asset store. Then after adding them they were all pink. So I figured out how to update the URP and then all of the colors started showing up. Now though, no matter what material I put on my sprite they all come out as gray or dark.
Question 1: How do I fix this
Question 2: How do I keep this from happening from any other materials that I download?
Well, in your screenshot you’ve hidden the material properties for some reason, so I can’t really get an idea of what the material is even supposed to look like.
What makes you so sure that there’s something wrong with the material? Is it not supposed to look like that? If it’s too dark, have tried making the light brighter? Adding ambient light?
I wasn’t trying to hide anything, if its not there I didn’t think of it, I am new to this and trying to get help. Also, yes I added light, but the color of the materials all seem to be dark. Is there a specific light type that I should add? I did a area light and switched between the colors, but still couldn’t get the proper material colors. Still trying to figure it out. I like the materials and assets, and I am probably doing something wrong so it is not on the creators. Thank you for taking the time to read and respond.
This may be out-of-date info, but I thought area lights were bake-only. Definitly try a directional light first.
Also, adjust the environment lighting:
sacb0y raises a good point. Why are you using a sprite renderer? I’m assuming these materials are for meant for 3D objects. Usually a sprite renderer is only use to render… sprites. I don’t use Unity’s 2D features so I don’t know how it handles this autodesk shader. Probably doesn’t make any difference, but try the same material on a 3D object and see.
Is it just in the editor or does it affect builds as well? I ask because of this:
Editor has a bug with lighting if you auto-bake.
The current first scene will look correct, but when as you load or reload a scene, that subsequent scene will be darkish and potentially have other lighting issues as well.
You can verify that this is the case here by making a build to play outside of the Editor.
Turn off auto-bake and bake your lights if you wish to see correct lighting in the Unity Editor.