Why are my metals wrong?

Hello,

I am not new to Unity I just haven’t been working in it since forever. I have a restroom I am trying to build out and I need to use all dynamic lighting since I am going to have the light be able to turn on and off. My question is what is wrong with my metals? In the preview window they look correct, but when I hit play they are mostly black. I am using a reflection probe set to real time and using metalness and have it set to .9 in the example. Any advice on this would be extremely helpful!



How are your textures set up? Also this is not the correct section for this.

Crap didn’t mean to post this in the wrong section. My textures are png with gloss map in alpha of metalness map. I am using albedo and its white.

How does your metal texture look, and your gloss map? Are they defined correctly? I don’t think they are the problem so it’s probably in how your probes are set up.

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I’m getting my my maps from Quixel Suite. I attached them to this. I did notice when i look into my reflection probe the props look black.




3164447--240877--ReflectionProbeError02.JPG

I think it is from my refection probe since change metalness values and maps doesn’t do anything. But I have also made sure my mesh has the reflection probe set. I don’t know what else I am not using in the reflection probe.

I also tried increasing the bounces in my environment reflections, that didn’t work.