Why are my objects dissapearing in Build but shown in Editor Mode?

Hello,

I’ve a camera in ortographic projection mode with a size of 210, clipping planes near: 0.3 far 120f. Y = 100, and rails which are visible and yellow squares in the photos. In Editor mode every line is visible but in the Build the lines are disappearing. By changing the camera size the missing lines get visible but other lines dissapear. Both photos are from a Build Version. The second is after disabling Dynamic Occlusion.

I already disabled Dynamic Occlusion of the objects and also Occlusion Culling of the camera. I also tried to change the Camera Size, Distance and the Clipping Planes.

Do you have any suggestions for me what I should try next?

I am using Unity version 2022.3.28f1 (but wasn’t working in 2021.3.22f1 aswell). The used asset is the runtime editor from Battlehub (already asked them for help aswell).

“Solution”: My objects were too far away / too small for the camera - Made the objects bigger, now also the missing lines are shown. Still not sure why they are shown in editor mode but not in a build version.

Remember your working in 3D space, objects look different based on camera angle (try setting up a particle effect in the right position, youll know what i mean, lol).

They may look close, but always check them and their scale, the camera only renders what it can see…

Thank you for your answer. Now the objects are bigger and are also visible in build version. But i don’t get it, why the camera in editor-play mode is different to a build.