So I am making a game and when I made a car drive straight forward (z), and run into cones that are all in the same spot on the x and y axis. If my car’s velocity is the same all the time, then why are the cones falling in different locations?
Why are my objects falling in different locations when collided with?,Why do my objects fall in different places, even though all their properties are the same?
The physics engine in unity is not deterministic. This means that you won’t always see exactly the same results when conditions are the same.