why are my shadows getting cut off?
Looks like your scene is very large. Make sure that things are roughly to scale and that one Unity unit is about one meter.
You can increase the shadow distance, but scales that are very inaccurate can lead to a myriad of problems as all the engine’s systems assume that one unit is one meter.
how to do i increase the shadow distance? thanks for the reply btw
Please make sure the scale is correct instead. It’ll resolve the issue.
If you still need to increase shadow distance after that, you can look that up.
If that is the case, it makes no sense, people should be able to create object with any scale they want and keep a proportional shadow
Hey, thanks for not answering his question, now I have don’t have the solution
Every 3D engine works at a specific scale. There are various things that just break if you get it wrong. The physics engine in particular does its calculations using meters per second.
It depends on the render pipeline. For HDRP it’s on the shadow volume override, and for URP it’s on the pipeline asset. For built-in it’s in quality settings.
Of course all of this is in the manual.