Why are my textures on planes flipped / reversed left-to-right?

  1. add a plane to and empty scene
  2. create a new material with a texture from a psd file.
  3. add the material to the plane.
  4. The texture in the scene view is flipped left-to-right compared to the texture file and the texture as it displays in the shader section of the inspector

That is annoying. You can set the image tiling to -1 on X to correct it.