I am writing a chemical combination game, where the player combines chemicals that they use to complete levels. I just wrote the main inventory script for the player, but when I save and exit monodev, the inspector (attached to the player) does not register my script’s variables! I can see the script, but not the variables. This is the first time I have ever had this problem.
This is my script-
var oxygennumber = 10;
var hydrogennumber = 10;
var water = 10;
var HP = 10; //HP stands for Hydrogen Peroxide
if(Input.GetKeyDown(KeyCode.Z)){
if(oxygennumber > 1){
if(hydrogennumber > 2){
oxygennumber - 1 == oxygennumber;
hydrogennumber - 2 == hydrogennumber;
water + 1 == water;
}
}
}
if(Input.GetKeyDown(KeyCode.X)){
if(oxygennumber > 2){
if(hydrogennumber > 2){
oxygennumber - 2 == oxygennumber;
hydrogennumber - 2 == hydrogennumber;
HP + 1 == HP;
}
}
}
if(Input.GetKeyDown(KeyCode.I)){
oxygennumber + 1 == oxygennumber;
}
if(Input.GetKeyDown(KeyCode.O)){
hydrogennumber + 1 == hydrogennumber;
}
Am I not stating the variables properly?
-Thanks in advance
-Please respond quickly, I need this done by Sunday (3/17/13)