I’ve opened my scene to work on it today and for some reason only transparent materials are visible in scene view with Wireframe shading enabled and in game view. Scene view in Shaded mode is fine.
Hitting Play also shows only transparent materials.
Unity Version: 2022.3.12f1 using URP High-fidelity.
Turns out Depth Priming Mode was set to Auto for some reason. Setting it to Disabled fixed my problem.
I am facing the same issue. Depth Priming Mode is disabled. It works fine in editor but meshes are not visible in Android build. It was working fine with Unity 2022.3.20f1 but this issues started after upgrading to 2022.3.22f1.