Why are Properties (Missing!) on Duplicate Animations?

I’ve imported several .fbx from Blender that my team has been working on. And as most people know imported animations are Read-Only. The only way to modify them, or add Animation Events, is to first duplicate the animation, and then make changes to that animation. However, while I can add Animation Events, I can’t add keyframes or modify keyframes, because all of the properties are marked as (Missing!). (See the screenshot below.) Does anyone know what causes this and/or the solution?

Don’t you hate when you figure out a problem, RIGHT after you ask the public about it? :rage:
It seems that the Armature and the Mesh have to be direct children of the GameObject with the Animator component on it. If they’re children of a child, then that’s when the (Missing!) properties happen. Granted the animations will still play correctly, but you can’t modify the properties that already exist in the animation.

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