Using Unity 4.6.1. Nothing more than a plane, and a single directional light with hard shadows enabled. Everything is at default.
What’s with the random black mess everywhere?
This was just a test to make sure it wasn’t my geometry screwing things up, as the shadows looked awful. Change shadow projection to ‘stable fit’ lessens the issue, but it’s still there.
Is this a bug or are there ‘gotchas’ I don’t know about with Unity lighting?