Hi,
I’ve imported an FBX file from Maya 2013 into Unity 5.1. The complete animation plays fine in Unity but I need to break it up into 3 animation clips within Unity’s inspector.
The problem is 1 of the 3 clips animates in a bizarre way. The problematic clip looks fine when previewed (after designating start/stop frames in Unity) but after I click “Apply” and preview that same animation clip in the Assets folder it’s completely different. Sometimes parts of the original object are floating in mid air. Sometimes it reflects a frame that is not part of its designated range. This same problem carries over into the game (if I use the include the problematic clip using Animator).
Is this a Maya issue? I’ve noticed that the frame that is displayed during the export affects what the problematic clip is showing.
Thanks for your help!