Hello. I’m making a 2D top-down game. I just recently found the ability to add lighting to sprites (Add a material and set it to Sprites/Diffuse) and I have come across an issue. Though at the same z position (give or take a hundredth of a unit), some sprites amplify the lighting more than others as if they were closer to the source! This can be seen by my player being a lot brighter than the background:
Is there something I’ve set incorrectly? Is it a coloring issue? Thank you in advance!