why are text meshes visible through other meshes, and can this be disabled?

Why are text meshes visible "through" all other game objects?

Can this be disabled? I don't want to be able to see my text when there is another object interrupting the line of sight.

1 Answer

1

Use a different shader. Here's a good example.

http://www.unifycommunity.com/wiki/index.php?title=3DText

Perfect. That's just what I need.

What does the font look like on your texture? Looks pretty small!