I am generating a mesh as shown in the images below. I am unsure of how to fix my issue where the corners of the mesh have funny lighting/shadows. Can someone help me?
Am happy to provide more information if needed. Screenshot includes most mesh settings.
Tessellation like this is not a sustainable one ie. won’t pass even semi-professional review, i can tell you that.
It’s ok to add triangles to create better shading (not true for low-spec), but it needs to be done in an efficient manner.
Your cylinder is 144 triangles. Just look at what 140 triangles can give you: