I created a texture 2d mapping, but when I import it to my game and splice it into different sprites, the pixels on it mixed. It can go from 1 pixel of dark brown to 6 pixels out of no where. Is there anything I’ve done incorrectly? (For example there are 2 missing pixel above the gray hand and 2 darker pixels above the beak that shouldn’t be there)
Have you tried turning off texture compression? In your screenshot, it lists “Normal Quality” right now.
I admit that I hold a personal grudge against DXT (and similar) compression algorithms for their typical inability to handle solid colors well… or any colors.