When I paint a lot of detail meshes a empty space forms.
Not sure if there is a fix or you just have to work around it.
Another question I have. Is it okay to use a very low poly grass model as a detail instead of the default terrain grass? I like using detail meshes but it’s like unity can’t handle it. It’s not the frame rate that drops it’s just skipping when you move. The tri count and draw calls are low. It’s like unity has trouble loading in the meshes as you move. Not sure if someone else has this problem.
Thanks for reading.